Friday, July 07, 2006

John Sayles

just watched a movie called 'lone star' last night. very good film, by director john sayles. sayles is a gringo but is fluent in spanish and uses his interest in latin america to great effect in exploring the texas frontera in lone star, the cultural exchange, political tension, and the human dimension of all this.
lone star was playing, in fact, at a cineclub in oaxaca city one night when aurora and i were living there. we showed up late and missed it, ended up wandering around oaxaca with a sore foot drinking mezcal and coca-cola, as i recall. now, thanks to the wonder of netflix, i can see all the john sayles movies i want.

Wednesday, June 21, 2006

Long Live Propaganda


I just watched this dvd I ordered off of netflix and it shocked me. "Triumph of the Will," a Nazi propaganda film made by Leni Riefenstahl in 1935. What shocked me, however, was not what I thought. The film was made by a woman, whose career, one might guess, was ruined (although if 'the reich' had won, that would have been different), and is a documentary about Hitler and his triumphant tour leading up to the World Olympics. It is truly well-made, and beautifully photographed, and stands as an important part not only of world history, but of film history.
Beauty is such a whore. The iconic language of film and tv, used so adeptly by the FOX network among many others, wraps deeply resonating symbols: a flag blowing in the wind, a child held in it's mother's arms, a soldier standing with sad, stern eyes, and gives them an agenda, tears them from their original context: life, in all its complexity.
The first thing that struck me was this: the ordinaryness of it. If the film substituted American or British flags for everywhere there was a swastika, it wouldn't be so alien at all. This film is exactly the opposite of subversive since the intent was to make the viewer actually believe in the symbols shown, but since us 21st century inhabitants have had those symbols so thoroughly discredited and know the ghastly crimes they concealed, the effect today is thoroughly subversive, in that it shoots straight to your gut and makes you realize the cold truth of what you've been viewing. By seeing it in its most extreme form, 'Triumph of the Will' lets us see propoganda clearly and recognize where we know it from. The visual language of Nationalism is familiar to us all (Einstein called it 'the measles of mankind' but since measles no longer gives us much of a problem, in the spirit of giving the past relevance we should probably alter Einstein's quote to 'Nationalism is the AIDS of mankind').
The second jolter was this:
Hitler was Left!

As a self-proclaimed 'leftist' for years, this made me squirm. Of course, I did know that 'Nazi' meant 'National Socialist' but I ignored it. I knew that fascism, in its original, Italian sense, meant the corporate state. But Germany was not Italy. And yes, State power is what allowed the Nazis to commit their well-known crimes; the same State power that allows us to give welfare moms welfare. Now, here is where I remind myself that Socialism and Nationalism are two different things: combining them is what's lethal. But the haunting fact remains:
Hitler gave more lip-service to the working class than Bush does.
Thats right. Watching 'Triumph of the Will' I found myself hating Hitler, not as an abstraction of absolute evil, but as another deceptive politician. The same way, in fact, that I hate George W. Bush. Hitler, in this film, gives a moving speech in front of thousands of war-traumatized (by World War I) German youth, whose faces are shown in stark relief, filled with emotion, by Riefenstahl's camera. What moved these German faces, who wouldn't look out of place at your nearest bar or disco? Hitler urged them to put aside their classism. He said that a new age was dawning, one where no German aristocracy would exist, and only German Workers and common people would have power. He urged the crowd not to be ashamed of their working-class roots. He exhorted them that 'physical labor... would no longer be a source of shame' for Germans, and that 'all Germans' would soon have to attend 'your school,' that is, the school of physical labor and manual toil, the world of shame and sweat that no doubt the members of the SS and the German Workers Party were eager to quit their Nation-building activities to rejoin.
Our modern-day leaders don't need to spout such rhetoric, even in falsehood. Leni Riefenstahl, to the looks of online accounts of her life, was a misguided fool taken in by Hitlerian propaganda. On her own website, we see pictures of her fondling black African children (see- I like black babies! aren't they cute? I didn't mean anything!) and if one is willing to give her the benefit of the doubt, she is probably as innocent in her own way as the FOX executives are of every casualty in the Iraq war. I don't feel sorry for her, but I do feel empathy for the crowds of soldiers, many of them no doubt farmer's sons, fueled by poverty and loss into a blind belief in a society that soon would be the world's shame. They believed, oh yes they did, that they were RIGHT. Hitler's appeals to the Left were a big part of it, and much of his word choice and pleas to 'the workers' and for a 'classless society' wouldn't be out of place today in San Francisco. Those boys went to die, went to kill, as 'our boys' do today. And while we take history for granted, viewing the often-referenced past in the full light of what was once the present is very revealing. Bush has recently taken to monkeying right-wing pundit Michael Savage in his use of the extremely dubious expression 'Islamo-fascism', an expression sure to cause any historian to twitch their indignation muscles into injury. Hitler and Nazism and Fascism have become such a national obsession that it seems no other analogy can fully express the evil that whereabouts lurks stalking the globe within and without our Homeland. (Seig Hiccup! Another Pilsner please. Pass the 'Man Show' and some lube for bikini handcuffs on my hypothalamus, Frat Boys want 'schadenfreude' too?)
The Nazis are gone but global propoganda is alive and well.
California Uber Alles!

Thursday, June 01, 2006

The Man Behind the Photos

Check this out. It's Gavin McInnes. You haven't seen his photo, but if you've seen Vice Magazine you've read his words. He's the one who pens the sometimes witty, sometimes cruel, kind, or salacious commentary below the photos in the magazine's "Do's and Dont's" section.
In this interview he reveals his "New Conservatism," a label which he claims Vice Magazine invented, and dodges the question as to whether or not he is a social libertarian. He also rails against Canadian socialism and American liberalism, and confides that he only does heroin 4 times a year or so.




http://www.montrealmirror.com/ARCHIVES/2002/120502/news3.html

Friday, February 03, 2006

The Bruja

Every day when he was on the way home from the cane field, he’d see her. She was out there on the tree-shaded porch, her house of swaying grey sun-brittle wood separated from the path by a long stretch of yellow weeds. Tall stalks of volunteer corn hid the way just before her house, and he’d grow anxious before he made that turn, because he knew she was there, waiting, always sitting in the same place, sometimes knitting, sometimes just sitting wearing a rainbow-colored shawl.
When he walked past she would turn her head and follow him as he walked, her small black eyes never leaving him, her head swiveling like a carnival toy on a string as he walked down the path towards the village. She was a bruja, a witch, people said, and he was terribly afraid of her. Tall, dark things hid in her house, things infinitely taller than the flat tin roof, held down by cinder blocks.
Then one day he walked by on his way home and she wasn’t there. She was absent from the porch. On the way to the cane fields she was always somewhere other than the porch. But in the long shadows of the afternoon, there she was, it had always been that way.
The next morning he thought about it on the way to the cane fields and he was cutting cane with Manuel, who lived in the same village as he, and mentioned this strange thing.
“Yes, I noticed it too,” Manuel said.
“It’s very strange.”
“Yes, Pablo. Someone must go to the house and look in on her, and make sure she is well.”
He shrugged.
“Yes Manuel,” he admitted. “Someone must go and look in on her tomorrow, if she is not there again today.”
“No, Pablo. Someone must go and look in on her today. What if she is sick or hurt, or has fallen ill and cannot leave her bed? It is the Christian thing to do.”
“Yes Manuel, but if what they say about her is true, then she is not deserving of the treatment one would give a good neighbor.”
“True, Pablo, but one must not listen to idle gossip. It poisons your heart and ruins good fellowship.”
“I admit, I do not want to go, and I fear the woman and her works are evil.”
“I also do not want to go. We will flip a coin, Pablo, and let chance decide which one of us gets this opportunity to be a good Samaritan.”
As Manuel pulled a peso out of his pocket, Pablo held out his hands to stop him.
“Manuel, to gamble is unchristian. Who in the gospels gambled? Truly, it was the Roman soldiers who cast lots for the robe of our savior! For a deed to be good, it must be volunteered.”
“My brother in Christ!” Manuel beamed and warmly shook Pablo’s hand. “You are a giant of a man. What you say is true, and I admire you for taking on this burden! When you get back to the village tonight, come to my home and we will pray for the woman, whatever her condition!”
Pablo smiled weakly. His plan had backfired. Manuel was cunning.
“Swear to me you will go!” Manuel demanded.
“I swear I will go,” Pablo groaned.
“On what do you swear?”
“I swear that if to this woman’s house I do not go, may the devil haunt me and give me 6 years of mal suerte.”
“What else?”
“I swear that if to this woman’s house I do not go, may I drown in a river so my body is never found.”
“Very good. And once more?”
“I swear that if to this woman’s house I do not go, may I go blind before the year is done.”
“How about another for good measure?”
“Manuel! I should not swear at all, for does it not say in the gospel, ‘do not swear, but let your yes mean yes, and also your no mean no’?”
“Por dios! Let it never be said that you neglect your studies of God’s word, Pablo. Only remember your yes means yes.”
Manuel left before Pablo that day. He said he had to go look in on his young son, just a few months old, and disappeared down the sun-drenched path, swinging his machete loosely from side to side, rattling the dried maize stalks.
Pablo left soon after, and as large purple rainclouds gathered overhead in the late afternoon, the weather seemed to reflect the dark forbodings in his mind. He walked down the path away from the cane fields, images of veiny-armed demons and serpentine worms curving through his mind. Past the door of the hut was a world of terrors, walls covered with maggots, freezing winds swirling around, and the woman, her ancient face with a thousand canyons sun cracked crevasses where the crone world of death-womb came and dwelled, the nightmare earth, endless pesadilla.
Pablo prayed that when he rounded the corner and came out of the maize and looked on her house, she’d be sitting there, staring at him like she had hundreds of times before. He looked up past the dried stalks of maize and saw the dark moon of the sun nearly obscured behind the clouds. Fat drops of rain hit his hat brim.
He came around the turn. Sure enough, the old woman wasn’t there. The porch was vacant, only wind blowing some pagan trinkets hanging on string under the tin verandah, handmade prayers to nearly forgotten gods whose potency still was cause for horror.
Pablo crossed himself and prayed to his savior. He rushed towards the village, out of sight of the house. He prayed that he’d be forgiven for breaking his word today. Tomorrow, if the woman wasn’t there, he would look in on her.

Tuesday, December 06, 2005

Grandpa & Hemingway

reading hemingway's short stories now. great, great stuff. a clean, well-lighted place and the gambler, the nun, and the radio. it seems that rather than become an essayist or man of letters expounding his views, hemingway worked his theories into his fiction, but in a way that isn't obnoxious or obvious, but benefits from the dialectic you can include in a narrative, where different points of view collide.

sunday aurora and i went up to citrus heights to my grandparents, where we talked for a few hours and sipped tea. i taped my grandpa talking for 90 minutes and after the tape ran out he was still going strong, in fact, in mid-story. i'd like to get many tapes of him talking and recalling the past, his life of now 86 years. he is a man who fought fascism in world war II, who travelled the world by sea, who worked with great, deadly machines- in the boiler rooms of navy ships. he drank, he brawled, he saw the continents, he chased women, he was the child of immigrants and grew up in the depression; in short, he couldn't be more different than my own father, and this raconteur has been at the root of my own desire to tell stories, and to live a life worth telling stories about. i want to get as many stories as i can from him on tape so that his stories will outlive his body. eventually i'll use his larger-than-life stories in my stories, written down, and that's something i can do for him, because one thing he never was was a writer.

Thursday, December 01, 2005

Pre-Travel Anxiety

So the countdown has begun. 17 days from now I'll be on a plane to Mexico. I'm experiencing some disconnection, anxiety, weird intense dreams. I'm about to finish up my last days at this job at the better business bureau, and then I'll be jobless except for my freelancing with the News & Review. I plan on doing freelancing for other publications if I can. But today I was looking back at the stuff I've written for them, and seeing only flaws. Writing for money is different than writing for yourself. A turn of phrase becomes plastic, you force your voice into something that can be built, altered, dismantled, rearranged. The money gives it a mask, a distance. I look at this stuff and some of it is cool, and some of it seems to trite or pretentious or forced. Whatever. Its experience, its getting out there and fucking doing it. But it goes to show my state of mind right now. Obsessively looking through the craigslist.org job listings and fretting over how little there interests me and how little everything pays that I think I could get. Nevermind, I tell myself, you'll find some job, any job, when you get back, no use worrying about it now. I'd be less worried if I were by myself. Now that I'm with Aurora, I don't want to be a burden on her financially. If I was alone I could stay with friends for a little while when I got back and... what, bum around? What are you thinking? No, it isn't that. It's that you've come along this far and now you want to tear everything you've done down. Or its that you're seeing a new chapter opening and you want to close this last one, tuck it in and put it to bed, and you're worried sick that you're gonna go backwards again. Its a zigzagging path to the future, not a linear one. Then you were reading that stuff you wrote, picking at its seams with a hook. It's just a structure that was built, sewn together with verbal thread, its not identity- how can the eye look at itself? Just like this morning, can't shave without the bathroom mirror because it fell down. That made you think about how shaving is an act you do in the mirror. In the morning in the mirror you compose yourself for others. For the others you face in the day, you are arranged, clean-shaven, clean, perfect as straight lines as you can manage. Nature is not clean, not straight, not like you- not a thing made of qualities, but a quality made of things. You're all turned around, having coffee in the morning with that coffee smell thinking of the cathedrallike hum of airports and trainstations, travel about to engulf your entire life, every moment, your routine broken, exhilarating. It's this waiting that gets you. This limbo, this interim. Finishing, tying up of loose ends. It's maddening, kind of.
17 days from now I'll be on a plane to Mexico. Thinking in circles today.

Thursday, October 27, 2005

Videogame Nostalgia

Recently I dusted off an old Game Boy, the original version sold in the early 90's. It still works fine. I came across while boxing stuff for a move, and the only game I have for it is the cartridge currently in the slot: Tetris.
I put in some batteries and started playing, and the gameplay, the old black & tan LED screen, the simple controls, and especially the music brought a flood of memories back. I remembered long trips in the back of my parents car amusing myself with these games, immersed in the constructs of code that had sprung from the minds of imaginative Japanese programmers. I remembered trips to my Grandparents in LA, the long drive down from northern california, when my only respite from the endless blur of farm crops was the Game Boy. I actually felt a deep sadness come over me when I listened to the melodic little tune that plays after you win the game.
Then I remembered a more recent sight: some kids in their 20's, around my age, with t-shirts that said "ROOTS" under a graphic of an old-school Game Boy, or a graphic of a controller for the original NES. The sight struck me as stupid, after all, who in their right mind would look to the world of antiquated consumer electronics in their search for identity?
My generation would, that's who. No, we're not in our right minds, but its not as bad as it seems. That t-shirt is identifying the same nostalgia I feel for a simpler time, yes, one not long ago to those over 40, but a very long time ago for me. Before Y2K and 9-11, before Grand Theft Auto and Tomb Raider, before videogames became more like movies than they are like toys.
Now, videogames are the rising commercial art form: Steven Spielberg is getting into the business. An October 14th, 2005 Associated Press article cites the "increasingly intertwined interests of Hollywood and the video game industry" as behind the recently announced teaming up of Spielberg and Electronic Arts, the owner of "Madden NFL," "the Sims," and many other major titles.
Every time technology moves forward, one looks back on yesterday's stuff with disdain. But last week's stuff looks a little less unattractive, kind of quaint, and last years stuff becomes a collectors item. The old games were primitive, true, and one could make the same argument I heard from my parents, that less refined entertainments lead to more imaginative work on the part of the child. Its the same argument: "When we were your age, we only had TV, none of these videogames" and that they heard from theirs, "When we were your age we only had radio" and on, and back and further back, to Abe Lincoln whittling a stick in his log cabin for amusement.
Its well and good to be aware of the fact that different media affect us in different ways, and to try and study the varying effects that new media have on us. But to focus on the medium while ignoring the message is a grave mistake, because it is to cleave in half something that is an interdependant whole. For example, "Max Payne," a ground-breaking videogame of recent years. The medium itself is dependant on the hardware available to run it, the physics engines neccesary to make the game design possible, and a whole host of other factors. But the game as an art form, if we can call it that, is a message in itself. It simulates the 3d experience of a violent action movie, but the story itself more closely resembles film noir, portraying a world of corruption, crime, drug addiction, and attempts to reach towards a bleak poetry of loss. The story exposition is told in graphic novel form with text bubbles on-screen, with a "radio-theater" soundtrack narrating the onscreen comic strip with voices, sound affects, and music.
Like a Petroushka nesting doll, one medium is contained inside another, not making any one of them obsolete, but grouping them together. Cinema did the same thing when it incorporated photography, music, and drama all into the same medium.
The early days of the 8-bit Nintendo Entertainment System and its successor, the 16-bit Super NES and the Sega Genesis, were a period of working within strict limitations. Limitations can be stifling, but just as often, they can be a boon to creativity, and the bizarre fantasy worlds concocted to explore the possibilities of platform gaming have lasting value as popular, commercial art. Particularly for those of us who played them growing up.
The peculiar Japanese sensibility expressed in the Mario and Sonic the Hedgehog games, with its Italian plumbers and pipes and mushrooms and turnips and such, futuristic graphics and jarringly surreal, absurd landscapes, is one that I think could never have come from elsewhere. Western youth have been fascinated with popular Japanese culture for many years now, from Hello Kitty and Pokemon, to Nintendo and anime, and while I don't claim to know the reason why this is, I think it may have something to do with ancient Shinto animism. Thats just a wild guess. Perhaps technology and consumerism are easier to integrate with your cultural imagination when you haven't had a couple thousand years of Christo-Gnostic dualism to contend with. Perhaps being bombed into submission after a period of imperialist aggression acted as a horrible tonic, making a look forward into the future the only view acceptable.
Of course, it is not Japan itself but a specific man who is responsible for the dreamlike aesthetic I found so fascinating in Nintendo games. Appropriately enough, there is a Shrine devoted to the man on the internet. Shigeru Miyamoto, according to biographical information found on the internet shrine, was born on 1952 in rural Japan, near Kyoto. Interestingly, his family lacked a television set as he was growing up, and he found his entertainment by exploring the natural world around him: rice fields, rivers, ravines, deep caverns which he would explore, alone, by lantern.
Miyamoto didn't care for the rigors of college much, where he studied Industrial Design, and often skipped class. When he finally graduated, he got a job for a toy company called Nintendo. He designed an arcade game called Donkey Kong. After the unprecedented success of this game, many others followed, including virtually every game in the Mario, Zelda, and Metroid series'.
Miyamoto is humble and eccentric, who according to Wikipedia's page on him, rides a bike to work and insists on receiving an average salary. His list of quotes on the Miyamoto shrine reveal him as a kind of videogame mystic.
"What if, on a crowded street, you look up and see something appear that should not, given what we know, be there. You either shake your head and dismiss it, or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you may find many unexpected things."
Another quote has the same feeling of there being something 'other' that is latent in this invented world.
"The person next to you is a warrior and the space that appears empty is a secret door to another world? You either dismiss it, or you accept that there is much more to the world than you think "
My affection for videogames didn't keep me from reading books or being creative. It became one facet of my childhood interests, which ranged all over the place. Is nostalgia, or sentimentality, an unproductive emotion? Perhaps, if you wallow in it. At least you can do better than t-shirt sloganeering, as the guys in the Advantage has done. The Advantage, on 5RC records, come from Northern California's foothills, near where I grew up. They play cover songs, exclusively form 8-bit NES games, on rock instruments. Seeing them live is an exhilarating experience for someone of my generation, the music resonates on multiple levels, and you realize the fastidious genius of these songs, both cute and complex, both ridiculous and dark.
In the end, it really is the human at the other side of the tunnel, the creative intelligence behind the message- whatever medium we engage with. I'll leave you with one more Miyamoto quote.
"Video Games are bad for you? That's what they said about Rock 'N' Roll."